Nope. No true correlation between each title. Each one was picked up for a different reason, each one is very different, and each one is definitely recommendable…to the right person. I’ll provide a few more details on this, but for now just keep in mind that these have absolutely nothing to do with each other. Yay, intro’s over!
At first, Shuggy appears to be little more than a casual puzzler…and to be honest, that’s exactly what it is. However, there are enough elements constantly changing within each and every level that it will keep you on your toes. Add in the fact that there are also co-op levels and $5 isn’t a bad price at all.
I won’t lie…this game is frustrating, cheap, and unpolished. And yet, it is exactly what I love about lesser known action/RPGs. At first glance it almost looks like Fable or even Amalur, then you become both disappointed and immediately intrigued by what lies underneath, which is a similar feeling I had when playing Risen 2.
It’s certainly not a bad game, just lacking. Typically when you think RPG you envision a game that through good skill, strategy, planning, and good decisions overall, you triumph. However, you often get blindsided by stupid flaws within the game engine, cheap attacks by enemies, or in general don’t have enough in your favor to win by traditional methods.
You yourself have to become cheap…or it could just be that I expect a genuine straightforward fight, especially since I play as a warrior in these games. Either way, it’s an action/RPG that’s definitely worth a second look, but I feel $40 is a tad too pricey for it. $20 would be more adequate.
Look at that youtube movie. Doesn’t it look like the most incredible crossover of Contra and Megaman X since…ever? Yeah. And it totally doesn’t play as well as you think. Oh, it looks cool and the music’s alright (it’s actually highly repetitive and loops way too much), but you don’t move around very quickly, jumps and attacks are delayed, and in general the controls don’t feel tight at all.
Honestly though, $10 is not a bad price. The action is there, the boss battles are epic, and it certainly looks very good…if only it played better.
This game is fun, addictive, hilarious, and at times highly frustrating. The idea is to get your rock down a large valley and smash into a door at the end over and over until the door is destroyed. The problem is both you and the enemy have the same objective and while you’re preparing your next rock, you have to set up defenses, use manual attacks to try to knock his rock off the valley, etc.
It’s almost like Rampart meets Marble Madness meets Monty Python. I really don’t know how better to describe it. The difficulty ramps up fairly quickly and in general it’s really damn fun. Honestly, it’s normally $10 or something, but it’s currently on sale for a mere $2.50. Go get it!
Honestly, the closest game I can think of that this is like is Lost Vikings and even then I wouldn’t be 100% correct. Having the ability to transform back and forth between a wizard, thief, and knight, you have to overcome all kinds of puzzles and platforming. Yeah, that’s about it. Personally, I’m not a huge fan, but I can definitely see the appeal and it certainly has great production values all around…the real question you have to ask yourself is if it’s really worth that price.
As I said, these games had nothing to do with each other. Well, other than two of them being mild disappointments (but still enjoyable), one being overhyped, and two being more than worth the price despite them being super cheap. But…well, I guess that doesn’t really match up, does it? All the same, I hope you enjoyed the read!