This is not so much a review as it is the start of a series of overviews of each Final Fantasy game I’ve played. While it would be very easy to simply do a Final Fantasy series article and just be done with it, it wouldn’t pay special attention to each FF and what they did for me individually. The Final Fantasy series is a series that has influenced me greatly, as I’ve said before, but exactly how and why?
When I was about 10 years old, I decided that I wanted to be a game designer. That both has and hasn’t happened. It has in that I have started a lot of ideas on RPG Maker, but they’ve never come to fruition. It hasn’t in that I’m hardly what you would call even an indie developer. All the same, I often come up with ideas for games and since I’ve already mentioned a couple before, I figured I’d drop 5 rapid fire ideas out there…right now.
Hello everybody! Yup, there’s been a brief hiatus (that will hopefully remain brief) as the weather’s gotten worse, I’ve been more tired, and insert another pathetic excuse here. However! One series I’d been meaning to revive for a while was my “Whatever Happened To” series. Now originally in this series, I would try to answer where certain game series went, not just where certain types of games went, but I think this will be an easy enough one to get into.
Once again establishing themselves as leaders in the sim/strategy genre (back at the time), Koei comes up with an amazing turn-based strategy/resource management game featuring major players and events of the American Revolutionary War.
Before I get started, this is something I’ve been wanting to do for a while, but I have to warn you of two things. One, I am NOT the most widely versed individual in SMT. I’m a huge fan and have been for over a decade, but that’s not saying much considering how long the series has been running. And two, while I will be providing as much information as possible, it’s possible I may miss a few titles here and there or otherwise get stuff wrong as I’m mostly going to be referencing Wikipedia.
That said, again, I am a huge fan of SMT, MegaTen, Persona, and whatever. SMT is ever-changing, but one concept that usually remains the same is that of the occult. In many games you may communicate with demons, form demon contracts, recruit demons, fuse demons together, and all kinds of crazy stuff. At times it feels like Pokemon, but with demons, and other times it can operate more like Eye of the Beholder, but with demons.
Naturally, the key word is demons, but sometimes they’re referred to as persona, shadows, monsters, and whatever else, sometimes to get around the censors and other times because they’re not really demons within the SMT universe. Again, this will ATTEMPT to be a giant, canonical listing of all SMT titles, but it’s possible I may skip a few, so I implore you to investigate on your own time as well.
Before we get started, I will try to be as chronologically correct as possible. However, I will also try to present the original North American release date when possible as well. This may get confusing as games like Innocent Sin, originally released in 1999 on the PS1, but never released until the remake on the PSP far later in North America are always a possibility.
According to Wikipedia, the MegaTen series is the third most popular RPG series in Japan, just barely being inched out by Dragon Quest and Final Fantasy. Read on to find out why.
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