Sometimes you play the fuck the out of a game to the point that there’s literally nothing else, you’re left still wanting more. Sadly, if there was more, it probably wouldn’t be as good, maybe some tacked on at the last minute DLC or whatever, but what about a sequel? Ahhh, but only if it could be as good as the original, right? Well, how about…
Filed under iOS, Nintendo, PC, PS2, PS3, PSP, Retro, SNES, Sony, Videogames, Virtual Console, Wii, X Box 360
GTA has been an interesting series that I’ve had a love/hate relationship with for many years. For many, when they say GTA, they’re referring to GTA3, 4, or possibly something along the line of San Andreas or Vice City. To avoid any confusion, I’m looking at the series as a whole and dishing out what I think, for better or worse.
Filed under Dreamcast, Gameboy (Color), Gameboy Advance, iOS, Mac, NDS, Nintendo, PC, PS1, PS2, PS3, PSN, PSP, Retro, Sega, Sony, Videogames, X Box, X Box 360
When people say GTA clone, it gets tired and old. Calling something a clone of something else makes you seem incredibly lazy as it’s merely a way of waving off any sort of merit the game might have otherwise that either sets it apart or makes it 10 times stronger than GTA3 (the one they’re usually referencing) and somehow allows them to dismiss the game entirely.
The sad fact is these same people would be missing out on otherwise incredible titles that, GTA or not, warrant your undivided attention. Titles such as…
Imagine if you had a game that combined elements of Saints Row, True Crime, Batman Arkham Asylum, Max Payne, and Assassin’s Creed. Imagine if that same game was a sprawling action RPG hybrid being fronted by Square Enix. Sounds too good to be true, right? Strangely enough, Sleeping Dogs seems to combine all of these elements and more and with a few understandable bugs, but all the same manages to pull it off.
Back in the 90s I played both the original GTA and GTA2 on my PC. They sucked. Imagine Spy Hunter, but being able to turn in all directions, the camera doesn’t adjust, the angle isn’t wide enough to see if you’re going to run into shit, there’s no mini-map, there are lives, and while there were missions, it wasn’t worth checking into them without a mini-map, compass, or any sense of direction.