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Gun Sage – February 2012 Update

Since this will be my first post on this blog, go here to check out the story, general synopsis, etc. Gun Sage is an idea for a game I came up with about 20 years ago. Originally it was just an RPG with guns. It’s blossomed into a collective of ideas that revolve around post-apocalypse, revolution, real time strategy and resource management in the context of a traditional RPG, militia development and management, interrogation tactics (from both sides of the equation), a complex skill upgrade system, a psychology system that interweaves the plot and changes according to your actions, and deeply seeded martial arts and gun man philosophies.
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