GTA has been an interesting series that I’ve had a love/hate relationship with for many years. For many, when they say GTA, they’re referring to GTA3, 4, or possibly something along the line of San Andreas or Vice City. To avoid any confusion, I’m looking at the series as a whole and dishing out what I think, for better or worse.
Filed under Dreamcast, Gameboy (Color), Gameboy Advance, iOS, Mac, NDS, Nintendo, PC, PS1, PS2, PS3, PSN, PSP, Retro, Sega, Sony, Videogames, X Box, X Box 360
By 2002, I was used to looking to Working Designs for incredible boxsets of games (usually remakes) that contained incredible stories, great graphics, great music…yeah, the whole nine yards. So when Arc the Lad Collection came out…well, I knew I wanted it, but wasn’t so sure about the price ($70 brand new). Now sure, I’m glad I got them, but sadly Arc the Lad is more or less dead these days.
I was first introduced to the Tales series via Tales of Destiny for the PS1. Much like with the Star Ocean series, I never quite understood why we missed the original, but the series in general has always fascinated me. The best way to think about the Tales series is as though it’s Namco’s version of Final Fantasy…except that there’s quite a bit different and far more interesting about it.
For starters, ever since its inception, the Tales games have NOT been turned based. Far from it as combat is full action with only minor delays in certain attacks which allows for combos and all kinds of special techniques to be cast at a moment’s notice. Effectively the series started as an action RPG that allows for side view combat and is very, very fun.
Sadly, there are still a bunch of Tales games that have never surfaced in America…and some that are really terrible that have. All the same, let’s hit all of them, in order, just like I did with the Megami Tensei series.
Filed under 3DS, Gameboy (Color), Gameboy Advance, Gamecube, NDS, Nintendo, PC, PS Vita, PS1, PS2, PS3, PSN, PSP, Retro, SNES, Sony, Videogames, Wii, X Box 360
I thought I’d start a new concept I thought would be interesting. You’ll catch on as I go. This is semi-inspired by this thread “Series Where Different Games Had Attributes You Wish Were Together In One Game.” It seems like as a series goes on it either gets better, worse, or both. Fable is no exception. What I’m trying to accomplish here is discuss how each Fable handles different gameplay aspects, events, leveling up, etc. and see what the best happy medium is by combining different concepts of the existing games rather than introducing new concepts.