I thought I’d start a new concept I thought would be interesting. You’ll catch on as I go. This is semi-inspired by this thread “Series Where Different Games Had Attributes You Wish Were Together In One Game.” It seems like as a series goes on it either gets better, worse, or both. Fable is no exception. What I’m trying to accomplish here is discuss how each Fable handles different gameplay aspects, events, leveling up, etc. and see what the best happy medium is by combining different concepts of the existing games rather than introducing new concepts.
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A very odd entry in the already odd Atelier series by Gust, Atelier Annie concentrates on developing a resort with alchemy. Combat is far too simplistic, yet complicated and fairly uninspired. In fact, there are many things that Atelier Annie does wrong, though the one thing it does right will often keep you coming back: the sim aspect. It’s strange that only this one new concept helps keep things together, so it would be hard to recommend this for fans of the Atelier series.